Tag: poetry

  • The Last Dance

    IP - The Last Dance 1

    Last night I attended the last ever Radio Laria poetry evening at Open Studios in Northcote. Open Studios is a fabulous little venue that has been hosting and supporting independent and emerging musicians and artists for the last fifteen years. Sadly they are going to close at the end of the year due to a lack of funding.

     

    We had all the feels with a packed open mic and as usual, great features curated by our hosts, Laura, Emma and Anke.

    Thanks for all the good times, Open Studio! You'll be missed.

     

     

  • Have a Little Faith

    IP - Have a Little Faith 1It's been a strange kind of year. I haven't really felt like I've found my groove yet. And it's November already!

    Things haven't been helped by all the boxes still loitering in the laundry and hallway from our move late last year. And of course learning that we have to move again really threw a spanner in the works.

    But.

    IP - Have a Little Faith 2

    There is a but. A silver lining. And that is opening my inbox this morning after a week wrestling with said boxes (I am determined to unpack everything and throw out the stuff we don't need before we have to move again) to discover that I was longlisted for the 2024 Frontier Open Poetry Prize.

    Me!

    Longlisted for an international poetry prize!!

    Maybe I will keep on writing after all 🙂

     

  • Escape Room (Kinda)

    IP - Escape Room (Kinda)

    While I was painting a miniature at PAX Australia here in Melbourne the other weekend, I started talking to the guy sitting across from me who was there with his support dog. (I'm not sure if that's the official term but I'm running with it). We got to chatting about all sorts of things in the hour we sat across from each other. That's the great things about PAX – everyone is so friendly and willing to have a chat with a complete stranger. After all, we have a common love of games which makes for a great ice breaker!

    As we were painting away, his partner rocked up and showed him a little plastic fox mask she had got for free. Well you know me. I love free. Which makes PAX an ideal place for me – so many free goodies to collect! I asked her where she got it from and she pointed me in the direction of the Ukiyo booth which I had already passed at least half a dozen times over the course of the weekend.

    I'm so glad I asked her about it because the Ukiyo dark fantasy locked room was a super cool experience. It was mystical, quirky and macabre. Only five minutes of mind blown and I'm still thinking and talking about it to anyone who will listen.

    It was so good that I ended up buying their game, Kitsunedo, because I wanted to take some of the magic home with me. I have no idea of how to play the game but I adore the art work and the card design. It was the only game I bought but didn't play while I was at PAX.

    Missed out on PAX? Don't worry, Ukiyo have locked room experiences in Brunswick that you can go and check out for yourself. They're rated as one of the top tourist attractions in Melbourne and I can see why.

     

     

     

  • Miniature World

    IP - Miniature World 1

    PAX Australia, how do I adore thee? Let me count the ways!

    You might have noticed by the flurry of posts about PAX Australia that I am smitten with this incredible games convention. They literally have something for everyone including painting miniatures which you could have a crack at doing for free! Yes people, you read right, for free! All you have to do was queue up, pick a figurine to paint and then go and find your place at one of the tables set up with paint, a brush and water.

    IP - Miniature World 2

    IP - Miniature World 3

    I've been thinking about painting miniature for ages because I bought some games during lockdown that came with unpainted figurines. I was a little daunted by the prospect and didn't want to mess anything up. So when I discovered that I could paint at PAX, for free, I was in. It was great because I got to ask someone about the best tips for painting figurines. And let me tell you, those guys are serious painters – they spend up to eighty hours painting one figure. You're read right, a whopping eighty hours! Apparently some people spend hundreds of hours. I can believe it. I spent two hours painting mine and could have easily spent much longer perfecting it. But the call of more games was too strong so I reluctantly stepped away from the table.

    I choose the figure you can see in the photos because they said it wasn't too hard to paint. (For those of you who are curious about the figure, it's a Marid from Nolzur's Marvellous Miniatures if that means anything to you. I have no idea what it does but it looks cool!). My eyesight is pretty crap for fine detail these days so the paint job is a little rough around the edges – my prescription needs updating and the light wasn't great as I discovered when I went home and saw my figurine in the sunlight! But all in all I'm pretty stoked with my first attempt at painting a figurine. I'm not sure if I'll do this activity again at PAX next year but I do think the at some point I'm going to be brave and paint my figurines so the games I have can look all pretty!

    IP - Miniature World 4

    IP - Miniature World 5

    After I finished painting my gal one of the experts told me there was scenery all set up, ready for a photo shoot starring my freshly painted figurine. You know me, I love to take arty photos and I had a blast taking my gal and setting her up in all the different locations. How cool does she look, checking out the town?

    Seriously, these guys at PAX Australia are pros – they think of everything to make your experience fantastic. From wet palettes to keep your colours fresh to gorgeous scenery that must have taken hundreds of painstaking hours to create, it's all there.

     

  • Cosplay

    IP - Cosplay 1

    I sometimes think that little kids have all the fun. After all they have dress up days at school, get to do craft or art most days and it's okay if what they draw is just a scribble. There aren't many places where you can go as a grown up and play dress-ups. So thank goodness for all those ardent gamers and fan peeps who love to make costumes and dress up as their favourite characters. They bring back the fun and the crazy and the play. Stuff we all need!

    IP - Cosplay 3

    IP - Cosplay 4

    These are just a couple of the great outfits I saw at PAX Australia last weekend. Most of the time I couldn't take a photo of the fabulous outfits I saw because I was too busy playing a game! But it was great to look up from what I was doing and see someone strolling past, all decked out in a an amazing costume and makeup. Some of the characters I saw included Shrek, the Grinch, some Pac-Men, a ghostbuster and a whole bunch of space cadets and forest rangers. And the gal in that enormous fur suit above. Man, it must have been hot in that get up!

    IP - Cosplay 2

    Of course my favourite costumes were the medieval-styled outfits. They reminded me of the good old days when I used to don a long frock and pretend I lived in the middle ages. Or those times I got dressed up in armour and hit other people over the head with a big stick. Good fun!

  • Collabatory

    IP - Collabatory 1 (Guild Chronicles)

    PAX Australia was epic. There was so much to see and I barely scratched the surface. I did however, spend three whole days meeting fabulous people and playing board games non stop. Seriously good stuff people!

    I think my favourite part of PAX was Collabatory which I discovered by accident. Run by the Tabletop Game Designers Australia (TGDA), Collabatory is a place where Australian game designers can play test their game prototypes.

    Located towards the back half of the huge main exhibition hall, were eighteen tables filled with games to play. New games, games that aren't even on the shelf yet. Games that are still being designed. Games that are almost ready. And the best bit? You get to play the games with their designers and give them feedback. It was so cool to be a small part of the creative process and to provide feedback on a game.

    And it's just indicative of the friendly nature of PAX – people are there to have a good time and to share what they know. I can't think of many environments where people are so friendly and generous with their time and knowledge. Which is a little strange when you think about it – after all the majority of these games are competitive with clear winners and losers. Maybe that's why it all works? You know what the rules are – play by them and you might just win. If not this time, then next time for sure!

    IP - Collabatory 1

    On Saturday afternoon I was feeling a little fried so I headed outside to grab some fresh air and sunshine. While I was out there watching all the folks in cosplay go by, I checked the schedule to see what was next. That's when I saw a listing for Guild Chronicles: Deck Side Tales which was billed as a solo journalling game. Sitting down and spending bit of time writing seemed like a great way to relax after all the brain power I had expended that morning!

    A lot of work has already gone into this game and I really liked the graphics and the cards which looked fabulous even though they were only a prototype. It was fun to spend some time creating characters and writing stories about them which we then shared with each other. This would be a great tool for people wanting to write a novel.

    IP - Collabatory (Packed Flat)

    Did I mention yet how creative games designers are? The way they can take an idea, say like flat packed furniture, and turn it into a game where you actually get to create little flat pieces of furniture with which to decorate a room, score points and beat your opponents? I am of course talking about the games prototype for Flat Packed.

    Playing this game was heaps of fun and it was great to use my hands and make something in this game. It's a games mechanic I haven't come across before. And you all know how I love to make stuff. Look how pretty it is in that photo above! Each player is given a room board to decorate and some secret bonus goals to complete. Then you have to try and collect the pieces you need to build your furniture.

    My last game for the afternoon was Cooking with Tabitha. Out of all the Collabatory games this one felt like it was at the earliest stage of development. As such the designer was really happy to take on board any comments about its design and game play. This one is a maths game aimed at getting kids excited about numeracy. And good at it too!

    Which is after all how we got into games in the first place. I was trying to get the girls into maths in a fun way and decided to sneak it in through games. Most games have scoring at the end which makes them ideal for maths practice. And all the planning and strategy involved in playing games are great tools to have as well!

    Gamers understand that people like to win stuff so for every game you played at Collabatory you received a token. Play three games and exchange your tokens for an enamel pin!

    They get that people love to collect sets of things. So there were four different pins, representing different games, for you to collect. Each year they do two pins – a pin for a new game and one for an established game. Eventually the pins will make up a big pie with each pin being a slice. This year's pins were for the new game Blasphemy and the established game Floodlands. You could also get last year's pins as well. Which I have (of course) but I can't for the life of me remember what games they were for!

    What a great incentive to play lots of games by new Australian designers. It was the icing on the cake for me – I would have played the games anyway, just to see what new and cool things people are coming up with! And for a chance to meet the creative minds behind them! Imagine, one day I'l be able to say "Oh I met them at PAX when they first play-tested that game.' Or 'I played that game at PAX just before it was launched on Kickstarter!

    IP - Collabatory (Spellwards)

    Lured by the promise of earning more pins and the excitement of playing new, unreleased games I was back at Collabatory on Sunday afternoon where I got to play two games, Videography and Spellwards, currently being developed by the same designer. Talk about being prolific!

    Videography is a game where you play a category card and name a movie that fits. So for a fantasy card that is face-up on the table you might say Harry Potter as you play a card that says magic. Then another player will say Charmed as they play a witch card. And so on. I'm not a huge movie buff, I'm more into books, so I was at a bit of a disadvantage for this one.

    Spellwards on the other hand was more up my alley and I reckon this one is great for young kids to help them with their vocabulary. You've got numbered cards and you have to say a word with that many syllables to play your card. Sounds easy but it can get pretty tricky!

    IP - Collabatory (Coffee Up)

    Coffee Up is a memory game and I think it may be just the game I need to play at the moment to help improve my short term memory which seems to spluttering lately. In Coffee Up you're a barista and you have to remember the names of your customers and their coffee orders. You even have to remember if they're wearing glasses or not. By remembering the orders and names, you improve the rating of your cafe, trying to get it to five stars. This is one where you're playing together to be the best cafe you can. I loved this game – it was fun to pay with a group of friends (even brand new ones you've just met!), great artwork, cool concept and collaborative! What more could you ask for? Coffee Up is coming soon on Kickstarter so keep an eye out – I reckon it's a good one to back!

    There were a lot of other quick, fun card games on offer. Like Tropical Fruit which is another set collecting game this time featuring fruit from South East Asia. Jumba anyone? I thought I was doing really well but misread one of the cards. I thought you got the most points if you had lots of that particular fruit. The snag was that three cards gave you the most points, but more cards than that and you scored less! Tropical Fruit was the winner of the Collabatory design award for the weekend.

    Another fun card game was Combat Juggling. Being a sometime juggler and oftentimes clown, I was eager to try this one out. The deck consisted of cards featuring the different items you can use to juggle with – rings, ball, swords etc. The cards were numbered. And then there was some shenanigans going down with the numbers that you let win them or not. I can't quite remember how it worked and cos it's a game that is still being developed I can't even search for it online! That's the blessing and the curse of playing such fresh games!

    I reckon next year I'd like to make time to play some of the more complex games that are being developed. I'll just have to be patient and queue up for them I guess!

    IP - Collabatory (Twilight Zone)

    Out of all the games I played at Collabatory, this Twilight Zone family board game was the most visually stunning.

    The game is based on the original Twilight Zone television series from the 1960s. I'm more familiar with the 1980s reboot but that didn't affect the game play at all. One of the coolest things about this game is that it was designed by a dad and his eight year old son. Talk about an awesome weekend project to do together! As a result this is a roll and move game designed for families with young children. The cards with the moral questions drawn from episode of the show add a nice twist.

    I've been looking at vending machines for a while and I was so excited to see a 3D printed version of the Twilight Zone fortune teller which featured in the television show. I'd seen a paper version online and it was fantastic to see it brought to life. There was even a radio that played the show's theme music. Talk about epic!

    IP - Collabatory (Heckle Havoc)

    I ended my time at PAX Australia and at the Collabatory playing Heckle Havoc with Sheldon, its creator. This was the perfect game to end the convention!

    It was the artwork on the box that drew me in and then it was the crazy storytelling shenanigans that kept me going. A player is given a set of cards with which to tell a story. The other players get cards with which they can interrupt the story at any time to heckle and make the story teller change their story. This game was heaps of fun and I definitely want to play it again and again and again!

    Heckle Havoc is based on improv and the 'Yes and' philosophy familiar to acting students. There's even a version where two players with different goals and stories to tell are trying to have a conversation while being heckled. It makes for some crazy moments and big laughs. As the box says, there are no plot lines, only possibilities.

     

  • Games Quest

    IP - Games Quest 20 (Sticker Sheet)

    My biggest highlight of PAX Australia, the ultimate in games conventions, was spending three whole days playing board games with complete strangers. 

    At PAX, designers, distributors and publishers have booths set up with their games waiting to be demonstrated and played. It's the ultimate in try before you buy – someone who loves the game teaches it to you and then plays it with you and whoever else is around. I love to play new games but I don't exactly look forward to having to read and understand the rules and then explain them to someone else, all while trying to figure out how to play the game myself. Having someone on hand who knew the rules inside out and wanted to teach me how to play their game was a huge treat.

    At PAX, there are so many games being demoed that there's no way you play them all. But I gave it a fair crack, playing 30 games over the course of the three days!

    PAX even has a games library where you can borrow a game and then go set it up with a sign letting people know if you need players, want to learn it or can teach it. And then your new best friends, turn up and come and play it with you. I tell you, these people are games enablers!

    IP - Games Quest  1 (Sky Rockets)

    Let's Play Games is a Sydney based games distributor who had multiple booths at PAX filled with games being demoed and sold. I stumbled across them by accident when I saw the Skyrockets game and someone waiting to teach it. It was a quick, co-operative game of tipping over hourglasses filled with coloured sand. These were our fireworks and we had to get to the end before all the sand ran out. After I finished playing the game the demonstrator asked if I wanted a sticker for the Games Quest. Of course I said yes. Free stickers!! This was before I found out that if I played enough games I'd win a prize. Now that's just being ridiculous people – you're basically paying me to do something I want to do anyway!

    IP - Games Quest  2 (Knarr)

    IP - Games Quest 3 (Sea Salt and Paper)

    I played another couple of games at that booth, the Viking ship card game, Knarr, and the Sea Salt and Paper card game before the the need to play all the games and win something big really hit home. This was helped along by discovering that Knarr, which I had fallen in love with, was one of the prizes. All I had to do was play fifteen games and it would be mine!

    IP - Games Quest 4 (Archen Forge)

    Going on a games quest was heaps of fun. Hunting for the posters with the Games Quest logo, sussing out the games on offer, choosing which to play and as the weekend wore on, which to wait for and which to come back to later was all part of the adventure. One of the things I really liked about the quest was that I ended up playing a whole bunch of games I wouldn't have otherwise tried. Like to figures and dice rolling combat game Archen Forge. I've never been drawn to the aesthetics or mechanics of these kind of games but it was fun to actually play one and confirm that yes, these aren't really for me.

    IP - Games Quest 19 (Flesh & Blood)

    Same goes for the trading card games (TCGs) like the anime-themed Grand Archive or the fantasy world of  Flesh and Blood both of which I played at PAX. I know people really get into the cards and what they can do and how to use them strategically but the battle format of these games doesn't do much for me. Also the idea that she with the most money (and best cards) wins doesn't seem that fair either. I think I'd like TCGs more if they had moving parts and cool components. But then I guess they'd be a board game and not a TCG! I don't mind the deck building world of Dominion but all the players have access to the all the cards in that game. 

    It's probably just as well that I'm not into trading card games as I could see myself spending a fortune on getting all the right cards – I always like to get the whole set whether that be a trilogy of books or a series of movies. Step away from the cards, Indrani, step away!

    IP - Games Quest 7 (Micro Macro)

    IP - Games Quest (Nekojima) 10

    There were a few lighter games with cool mechanics. Micro Macro Crime City combines a Where's Wally? style drawing with an Agatha Christie crime scene. There's a drawing of a place with all sorts of crimes going on and you have to figure out what happened to the baby or who killed the guy and why. They had a huge drawing all along the wall of a booth and you had to track your way through it to solve the puzzle. Great for people who love details.

    Nekojima was my favourite party-style game to play when you want to have a bit of a laugh. Think Jenga but with wooden poles that you have to stack vertically. Two poles are connected with some coloured rope to represent telegraph towers. You're trying to make sure that the power lines don't touch and that you don't topple the whole thing over. At first I thought we were working together to make the best arrangement, but no, we were actually trying to be the person who didn't knock it over. If you did, you lost the game.

    There's always time to play a game even if you've only got five minuets to spare and Don't Skip Leg Day is one such game. It's a set collection card game where you're trying to get the most points. Think Sushi Go for gym freaks. It comes in a cool takeaway smoothie container like you'd get after your work out at the gym.

    IP - Games Quest 5 (Gnome Hollow)

    I spent all of Friday playing games and trying to get to fifteen so I could win a copy of Knarr. That was until I played Gnome Hollow. Then I desperately wanted to win Knarr and Gnome Hollow. How to choose? Would I even be able to play twenty games needed to score a copy of Gnome Hollow before they ran out? Decisions, decisions.

    Gnome Hollow is the cutest game ever with adorable gnomes who place tiles to build fairy rings. When you build fairy rings you get mushrooms which can be sold at the market in exchange for the doodads and whozits which gnomes so dearly love. You can also visit the flower market and take home bouquets to brighten up your cottage and score points at the end. It's a friendly and polite game. Each player builds their own fairy ring in the common garden. If they want to place a tile in someone else's ring, they need to ask for permission first which can of course be denied with no hard feelings.

    IP - Games Quest 8 (Landmarks)

    IP - Games Quest 12 (Curses and Covens)

    IP - Games Quest (Surf's Up) 9

    IP - Games Quest 11 (Festival)

    By Friday afternoon my brain was turning to mush. So I focussed on playing some more fun card games that didn't require too much brain power although I have to admit that I didn't really get what was happening in Landmarks or how to play it.

    Curses and Covens on the other hand was a lot more fun. It's a buffing and deception game where a group of villagers are working to hide the witches in their midst from the lone witch finder. Our witch finder was in cosplay and looked the part of a witch finder intent on rooting out evil. 

    In Surf's Up you're trying to catch the best waves without running into any other surfers or being stung by a bluebottle. You get a limited hand of numbered cards that are used to bid for a wave. Once you've caught that wave, you lose that card, making it harder to catch waves and score points as the game progresses. 

    Festival is another tile placement game – I seem to have been rather taken by them and played quite a few while I was at PAX! You're trying to create a stunning fireworks display and score points for your patterns and colour combinations depending on what bonuses have been drawn for the game. The cool thing about this game was that you can stack the tiles and get points for doing so.

    IP - Games Quest 14  (Stamp Swap)

    Saturday morning saw me back at PAX, bright and early, and ready to take on some more games. Stamp Swap was my first stop for the day. And unbelievably, my first Euro style strategy game for the convention. That's if you don't count Gnome Hollow which I'd put in the cosy games category. Although it definitely has strategy. Stamp Swap on the other hand is a lot more cut-throat as you compete with other players to build the best stamp collection. And then of course there's the mandatory trading with mixes things up and makes it more interesting.

    IP - Games Quest 15 (Land & Sea)

    IP - Games Quest (JP)

    Next on the games menu was playing Land vs Sea with its creator, John-Paul Jaques. Having the designer of the game play it with me was a HUGE fangirl, geek-out moment. I couldn't believe I was sitting across the table from John-Paul and playing his game. A game that has been around for ten years, sold 75,000 copies and I'd never even heard of it! 

    Land vs Sea is another tile placement game where one player is land trying to build large islands and the other player is sea, trying to create vast oceans. There are layers to the game with bonus points, mountain ranges, coral reefs and trade routes to navigate. Land vs Sea is one of the best tile placement games I've played. I think I'm drawn to these games because they use a different part of my brain and force me to think spatially, something that doesn't come easily to me.

    Jean Paul was really kind and didn't smash me in the game when he had a chance. And he told about the hidden easter eggs he included on the cards. How cool is it to play with a designer? Of course I had to buy the game and then get it signed!

    IP - Games Quest 16 (Mercurial)

    Mercurial is a card and dice manipulation game with gorgeous artwork, custom dice and pretty crystal components. You collect cards to go on a quest and then cast spells to defeat monsters. This game feels like it has the battle focus of a TCG but with cool components. It's just what I was wishing for when I was playing Grand Archive and Flesh and Blood! But playing this game made me realise that I don't have the patience or the attention span for reading the fine print on multiple cards and then learning what all of those cards do. I think it's due in part to my bad eyesight and to my poor memory. I think this is one game I'd like to have another go at playing to see if I could learn to love something new. 

    IP - games Quest 17 (Sky Team)

    IP - Games Quest 18 (Decryptio)

    Onwards and upwards to the airplane pilot-themed Sky Team. This is a two player game where a pilot and co-pilot are trying to land a plane. The catch? The only way they can communicate to safely land the plane is through dice. They have to use the numbers on the dice to clear the runway, adjust the angle of the plane, adjust the wing flaps and drop the landing gear. This game went right over my head and I pretty much had to be coached thought the whole thing, partly because I completely blanked when the rules were being explained. Hey, in my defence, it was early on Saturday morning and I'd already played several games.

    Decryptio on the other hand was a fun, team deduction word game. Your team mate gives you a coded message which you have to decipher from their clues. They have to make the clues easy enough for you to guess but not so easy that the other team can guess your words. Sounds simple until you try to do it and then things get interesting. I'd definitely add this one to the games library for when I've people coming around and we want to play a quick game.

    IP - Games Quest 21 (Winner!)

    I managed to cram in heaps of many games early on Saturday morning because not many people were around and I didn't have to queue for long. Which meant that I managed to play twenty games and could get my copy of Gnome Hollow! Yay! Huge thanks to Let's Play Games for their Games Quest and to all my fellow players and the lovely people who demoed the games and explained the rules to us!

     

  • Writing Together

    IP - Writing Together 1

    I had such a fabulous time yesterday at the Kathleen Syme library in Carlton, teaching my poetry workshop, Beyond the Page, to a lovely group of people.

    Beyond the Page is a different kind of poetry workshop. Instead of analysing poems written by other people and then trying to write your own poems, the focus is on what the poets already know and those gifts that they have within themselves. They trick is helping them to find the right key to open that locked box of treasure.

    The poets whole-heartedly embraced all the prompts including hopping about like a grasshopper and blowing in the wind like a tree in a hurricane. I created a mix of movement, drawing and sensory exercises along with poetry prompts to help the writers access their subconscious minds. 

    IP - Writing Together 2

    IP - Writing Together 3

    After all the preparation and promotion leading up to the workshop, it was so lovely to sit aback and let the poets do their thing. It was so much fun seeing them scribble away and then hear the results of their efforts. It was a real honour and a privilege to hear such raw and fresh writing.

    Thanks to everyone who came! I hope you found the exercises useful and that you can incorporate some of them into your writing  practice.

     

  • Beyond the Page – A Poetry Workshop

    Humanitix 2024 Sonic Poetry Festival Workshop (2160 x 1080 px)
     
    I’m running a poetry workshop, Beyond the Page, on Saturday 7 September in Carlton as part of the Sonic Poetry Festival 2024.
     
    If you're feeling uninspired or stuck in a poetry rut, come along and learn how to neurohack your writing through sound, movement and drawing.
     
    Through exercises and writing prompts, you will:
    • use movement and drawing as part of your writing practice and to access different parts of the brain. 
    • write poems from different points of view, including insects and inanimate objects.
    • write using senses other than sight — especially those of sound and hearing.
     
    Bring your child-like self, a sense of adventure and a willingness to play!
     
    This workshop suits emerging poets wanting to learn new skills as well as more experieienced poets looking to super charge their writing.
     
    Will you join me? Book now!
     
     
  • Haiku in the Hills

    IP - Haiku in the Hills 1

    I drove up into the Dandenong ranges earlyish on Sunday morning for my second poetry workshop of the weekend. This time it was Haiku in the Hills with AJ D'Costa, another Sonic Poetry Festival event which makes three in three days! I love poetry month – there's so many amazing things to do!!!  

    We all met up at the gazebo and then AJ took us through a beautifully curated and thought-out walk through the Dandenong Ranges Botanic Garden in Olinda. We stopped at various places along the way where AJ would give us some haiku theory/history/poems and a prompt for writing our own. As we walked between locations, she asked us to note down our observations which we then turned into haiku at the end. It's been a while since I've been in the hills and I had forgotten how chilly it gets, especially in the mornings at this time of year. Luckily we got moving and I soon warmed up.

    IP - Haiku in the Hills 3

    At the very end of our walk, we stopped in a grassy meadow and spent some time working on our haiku in the sun. After that we had a picnic style lunch with pakoras, samosas, dips, veggie sticks, cheese, apricots, crackers, chai and iced tea – all carried in packs by AJ and Ady, her partner.

    It was a brilliant morning and it's definitely in my top three of all time favourite workshops. It was the perfect combination of walking, writing, talking and eating. And I met so many lovely new people. Huge thanks to AJ and Red Room poetry who gave AJ a micro grant to run the workshop. Aj is an incredibly warm and generous person and donated all the profits for the day to PARA (Palestine Australia Relief & Action), supporting Palestinian refugees in Australia.